%%%%
No ability

If you get this description, it is a bug.
%%%%
Spit Poison

Spit poison at a targeted monster.
%%%%
Blink ability

Randomly translocate a short distance.
%%%%
Breathe Dispelling Energy

Breathe a blast of power at a targeted monster, possibly removing some of its
enchantments.
%%%%
Breathe Fire

Breathe a blast of fire at a targeted monster, possibly leaving fire clouds in
its wake.
%%%%
Breathe Frost

Breathe a blast of frost at a targeted monster.
%%%%
Breathe Poison Gas

Breathe a blast of poison gas at a targeted monster.
%%%%
Breathe Lightning

Release a great discharge of electricity causing an uncontrollable lightning
storm.
%%%%
Breathe Sticky Flame

Breathe a blast of sticky flame at a targeted monster. As the name suggests,
sticky flame will stick around, so the monster may be covered in flames for
several rounds until they eventually go out. It may splash on impact.
%%%%
Breathe Steam

Breathe a jet of steam at a targeted monster.
%%%%
Breathe Noxious Fumes

Breathe a blast of noxious fumes at a targeted monster.
%%%%
Bat Form

Turn into a speedy vampire bat. In bat form, you can neither interact with
items in any form (except picking them up or dropping them), nor cast spells.
Note that Bat Form will decrease your current Strength while increasing your
Dexterity. Thus, you won't be able to change form if your Strength is too low.
The flight is magically augmented, so you will stay in the air even if the
weight of your possessions or some disability would normally drag you down.
%%%%
Bottle Blood

At experience level 6 and higher, Vampires can bottle the blood from non-rotten
and blood-containing corpses they are standing on. Doing so requires the
capability of wielding your knife, as is the case for butchering.
%%%%
Spit Acid

Spit acid at a targeted monster.
%%%%
# Both for Fly I and II.
Fly

Start flying. During flight you can safely cross water and similar obstacles.
Be warned, though, that flight may time out at inopportune moments and cause
you to fall to your death.
%%%%
Hellfire

Blast your enemies with hellfire.
%%%%
Release Delayed Fireball

Instantly release a previously memorised (delayed) fireball without additional
cost in terms of magic or hunger.
%%%%
Self-Restoration

At the permanent loss of one magic point restore your Strength, Dexterity and
Intelligence, and heal a large amount of rotted hit points.
%%%%
Device Recharging

At the permanent loss of one magic point recharge a wand or rod.
%%%%
Evoke Teleportation

Teleport yourself to a random location on the level.
%%%%
Evoke Blink

Randomly translocate a short distance.
%%%%
Evoke Berserk Rage

Go berserk. Going berserk greatly, if temporarily, increases your hit points
and damage output in melee fights. It will time out quickly if you don't kill
anything, but may be extended by multiple kills. While berserk, you cannot
perform a number of actions such as, for example, (un)wield a weapon, quaff
something, evoke wands or items, or cast spells. Such a rage is usually
followed by deep exhaustion, a time during which you are slowed down, cannot
berserk again, and occasionally even pass out.
%%%%
Evoke Invisibility

Turn yourself invisible for a limited amount of time. Turning invisible
increases your magical contamination and may eventually cause glowing.
%%%%
Turn Visible

Turn visible again.
%%%%
Evoke Flight

<Fly>
%%%%
Stop Flying

Stop flying.
%%%%
Evoke Fog

Release a thick cloud of fog to obscure vision.
%%%%
End Transformation

Revert to your normal form, with a short delay.
%%%%
# Zin
Recite

Preach to monsters about Zin's laws, which can lead to various results. There
are four books you can preach from:

* Book of Abominations: This book deals with the very thing most abhorrent to
Zin — chaos in all its forms. These recitations will invoke Zin's most powerful
smiting.

* Book of Ablutions: The impure are nearly as loathed by the Law-Giver.
Recitations from this book will deal damage to such creatures.

* Book of Apostates: Intelligent creatures who do not worship Zin but do no
other evil will be dealt with least harshly. The recitations from this book
merely sow confusion. Yet those who dare to worship a god alien to Zin may be
permanently deprived of means to spread their foul faith.

* Book of Anathema: Demons and the undead are hated by Zin. This book gives you
means to rebuke them.
%%%%
Vitalisation

Vitalise yourself, gaining divine stamina and sustenance from Zin. Divine
stamina protects you from sickness, poisoning, petrification, confusion and
rot, and temporarily boosts and sustains your Strength, Intelligence and
Dexterity.
%%%%
Imprison

Temporarily imprison a monster in walls of silver. The duration of the prison
is increased by Invocations skill.
%%%%
Sanctuary

For a short duration gain safety in a divine refuge. While you are inside the
sanctuary, monsters will not attack you, but the protection will disappear at
once should you breach the divine peace.
%%%%
Cure All Mutations

Cure all your mutations — but only once.
%%%%
# The Shining One
Divine Shield

The Shining One grants you a divine shield. Because it is held aloft by godly
power, it does not interfere with your equipment. However, it is controlled by
your willpower, and your skill with Shields will improve it.
%%%%
Cleansing Flame

Invoke a huge blast of divine fury centered on you, severely damaging undead
and demons. All other hostiles also take damage, if less so, whereas you and
your allies are never affected.
%%%%
Summon Divine Warrior

Summon an angel or daeva, powerful warriors against evil. They may be blessed
by the Shining One to stay longer in this world.
%%%%
# Kikubaaqudgha
Receive Corpses

Create one or more reanimatable monster corpses near yourself. The number and
freshness of these are dependent on Necromancy skill.
%%%%
Torment

Sacrifice a cadaver to make everyone in sight, including you, experience all
the pain that being suffered in its life. This will decimate the resilience of
all those who can feel it.

Kikubaaqudgha may choose to protect you from it... or may not.
%%%%
# Yredelemnul
Animate Remains

Reanimate a single corpse or skeleton as a follower. Note that zombies and
skeletons cannot leave the level they were created on.
%%%%
Recall Undead Slaves

Recall your undead followers from anywhere in the dungeon to your immediate
surroundings.
%%%%
Injury Mirror

Hurt attacking monsters by reflecting damage they do to you back at them.
%%%%
Animate Dead ability

Reanimate all corpses and skeletons in your vicinity as followers. Note that
zombies and skeletons cannot leave the level they were created on.
%%%%
Drain Life

Heal hit points by draining the life force of the monsters surrounding you.
%%%%
Enslave Soul

Mark a living intelligent monster's soul as ripe for the taking. Once the
marked monster dies, its soul will be yours.

The enslaved soul will retain the monster's faculties, equipment and abilities,
as well as some of its innate healing. However, only a relatively uninjured
monster can have its soul marked, and only one soul can be enslaved at a time.
Furthermore, the duration of the mark is dependent on Invocations skill.

Note that enslaved souls can follow you beyond the level they were created on.
%%%%
Animate Remains or Dead

If you get this description, it is a bug.
%%%%
# Okawaru
Heroism

Temporarily increase all of your combat skills, including the ability to sneak
around or avoid traps.
%%%%
Finesse

Greatly increase your combat speed, with no loss of accuracy. This unnatural
effect causes small amounts of magic contamination, prolonged exposure to which
may be bad for your health.
%%%%
# Makhleb
Minor Destruction

Shoot a random harmful blast at the targeted monster.
%%%%
Lesser Servant of Makhleb

Summon a minor demon, with a chance of being hostile at low Invocations skill.
%%%%
Major Destruction

Shoot a random harmful beam or explosion at the targeted monster.
%%%%
Greater Servant of Makhleb

Summon a major demon, with a chance of being hostile at low Invocations skill.
%%%%
# Sif Muna
Channel Energy

Replenish your magical reservoir by an amount depending on your Invocations
skill.
%%%%
Forget Spell

Forget any spell out of the ones you've currently memorised, so as to free
memory to learn others.
%%%%
# Trog
Burn Spellbooks

Set all spellbooks within your field of vision on fire. The fire is fuelled by
Trog's hatred, and Trog likes it most when you don't even care which books of
madness burst into flames.
%%%%
Berserk

Go berserk. Going berserk greatly, if temporarily, increases your hit points
and damage output in melee fights. It will time out quickly if you don't kill
anything, but may be extended by multiple kills. While berserk, you cannot
perform a number of actions such as, for example, (un)wield a weapon, quaff
something, evoke wands or items, or cast spells. Such a rage is usually
followed by deep exhaustion, a time during which you are slowed down, and
cannot berserk again. Unlike other sources of rage, depending on your piety
Trog may occasionally prevent you from passing out.
%%%%
Trog's Hand

Invoke a powerful regeneration ability which stacks with all other sources and
even allows otherwise non-healing species to regenerate. This will also
increase protection from magical effects.
%%%%
Brothers in Arms

Summon huge angry allies to wreak havoc.
%%%%
# Elyvilon
Divine Protection

Beseech Elyvilon to save your life. If you are mortally wounded, the Healer may
undo the killing blow. Especially pious individuals may be certain of this
help, but in that case, any actual intervention costs piety (as opposed to
merely asking for intervention, which is always free).

Beware: killing others while asking to be spared yourself is a major sin!
%%%%
Lesser Healing

Depending on your Invocations skill, heal a creature other than you by a small
amount. Using this ability on hostile monsters will try to make them neutral.
This works best on animals, worse on humanoids of your species, still worse on
other humanoids, and worst of all on demons and undead. Mindless creatures
cannot be pacified, and no monster can be pacified while it is asleep. The
chance for successful pacification depends on the healing power.

Whether the pacification succeeds or not, the invested food and magic point are
lost. If it does succeed, the monster is healed and you gain half the monster's
experience value and possibly some piety. Otherwise, the monster is unaffected
and you gain nothing.

You can also heal allies and neutral monsters.
%%%%
Lesser Self-Healing

Depending on your Invocations skill, heal a small amount of hit points.
%%%%
Purification

Purge your body of all bad effects such as sickness, poisoning, slowness,
petrification, confusion and rot, and fully restore your Strength, Dexterity
and Intelligence.
%%%%
Greater Healing

Depending on your Invocations skill, heal a creature other than you by a
moderate amount. Using this ability on hostile monsters will try to make them
neutral. This works best on animals, worse on humanoids of your species, still
worse on other humanoids, and worst of all on demons and undead. Mindless
creatures cannot be pacified, and no monster can be pacified while it is
asleep. The chance for successful pacification depends on the healing power, so
it is significantly better than using Lesser Healing.

Whether the pacification succeeds or not, the invested food, piety and magic
points are lost. If it does succeed, the monster is healed and you gain half
the monster's experience value and possibly some piety. Otherwise, the monster
is unaffected and you gain nothing.

You can also heal allies and neutral monsters.
%%%%
Greater Self-Healing

Depending on your Invocations skill, heal a moderate amount of hit points.
Roughly, Greater Healing will allow you to heal three times the amount of
Lesser Healing at a slightly higher total piety cost.
%%%%
Divine Vigour

Depending on your Invocations skill, restore a large amount of, and temporarily
increase, both your hit points and your magic points.
%%%%
# Lugonu
Depart the Abyss

Leave the Abyss to return to the place you came from.
%%%%
Bend Space

Bend the fabric of space around you, instantly translocating you a small
distance, and possibly also translocating and damaging monsters in your
vicinity.
%%%%
Banish

Attempt to banish a monster into the Abyss.
%%%%
Corrupt

Corrupt the current level by unleashing Abyssal energies on it. This will cause
the level to largely change appearance, and will gate in demons from the Abyss
bent on causing destruction. This will not work on levels already corrupted or
in the Abyss.
%%%%
Enter the Abyss

Transfer yourself to Lugonu's realm instantly. The effort of even using the
ability will leave your health and magic depleted.
%%%%
# Nemelex Xobeh
Draw One

Choose any deck in your inventory and draw a card from it.
%%%%
Peek at Two

Discard one card from any deck in your inventory to draw two cards from the
deck, look at them, and shuffle them back into the deck. The deck will be
inscribed as containing those two cards, and, if they are different, this will
identify the deck.
%%%%
Triple Draw

Draw three cards from any deck in your inventory, look at them, and decide
which one to keep, discarding the other two.
%%%%
Deal Four

Deal four cards from any unmarked deck in the time it normally takes to draw a
single card. The rest of the deck is lost. If the deck does not contain enough
cards, Nemelex will give you one extra card, but you might not like it.
%%%%
Stack Five

Draw five cards from any unmarked deck in your inventory, losing the rest of
the deck. Look at the cards and sort them into any order you'd like.
Subsequently, you can draw these cards in the order you chose.
%%%%
# Beogh
Smiting

Smite an enemy within your field of vision. This doesn't require a direct path,
just seeing the enemy is enough.
%%%%
Recall Orcish Followers

Recall your orcish followers from anywhere in the dungeon to your immediate
surroundings.
%%%%
Stop Recall

Stop recalling your followers.
%%%%
# Fedhas
Sunlight

Call sunlight down over a small area of the dungeon. Monsters illuminated by
the light will be easier to hit. Water affected by the sunlight will evaporate.
In particular, deep water will become shallow water, and shallow water will dry
up completely, revealing the dungeon floor.
%%%%
Growth

Use fruit to grow a ring of plants around yourself. If a complete ring cannot
be formed (because you do not have enough fruit), plants will grow on squares
adjacent to you that are close to monsters. The plants you create gain bonus HP
proportional to your Invocations skill.
%%%%
Rain

Cause rain to fall around yourself, turning the dungeon floor into shallow
water and shallow water into deep water. This is likely to allow plants and
mushrooms to grow in areas not directly drenched.
%%%%
Reproduction

Create giant spores from corpses in your line of sight. The spores will
explode, causing damage to you or your enemies.
%%%%
Evolution

Turn plants and fungi into stronger species. Upgrading fungi requires piety,
upgrading plants requires fruit. Plants upgraded gain a bonus to attack
accuracy proportional to the user's Invocations skill, and oklob plants are
more likely to spit acid at higher Invocations.
%%%%
# Cheibriados
Bend Time

Attempt to slow down everyone adjacent to you. High Invocations skill makes it
harder to resist.
%%%%
Temporal Distortion

Warp the flow of time around you, causing monsters to skip forwards in time
relative to you.
%%%%
Slouch

Cause damage to everyone in sight who is moving faster than you. Those
magically hasted will be hurt particularly painfully.
%%%%
Step From Time

Remove yourself from the flow of time. Things around you will happen at their
usual busy pace, monsters will wander, perishable items will decay, plants will
grow. After some time has passed, you will return in the same state as the very
second you departed.
%%%%
# Jiyva
Request Jelly

Create a neutral jelly that will wander the floor and digest items.
%%%%
Jelly Paralyse

Pray to temporarily halt your slimes' item consumption.
%%%%
Slimify

Coat a wielded weapon or your fists with slime, turning the next living or
undead monster hit into a neutral slime.
%%%%
Cure Bad Mutation

Remove a randomly selected bad mutation.
%%%%
# Ashenzari
Scrying

Gain astral sight to see through walls. This is not enough to let you target
spells and abilities, even those that work through glass.
%%%%
Transfer Knowledge

Sacrifice part of one of your skills to improve another.
%%%%
End Transfer Knowledge

Abort an ongoing skill transfer.
%%%%
# Vehumet
Memorise spell

Immediately gain knowledge of a destructive spell offered to you by Vehumet.
The offer will expire after a short while. Check the Religion screen (^) to see
which spell is offered.
%%%%
Renounce Religion

Renounce your faith. This will make your character leave your god (and usually
anger said god).
%%%%
# Zotdef
Make dart trap

Create a dart trap at the targeted location.
%%%%
Make oklob sapling

Plant an oklob sapling with the ability to spit acid at the targeted location.
%%%%
Make arrow trap

Create an arrow trap at the targeted location.
%%%%
Make plant

Cause a plant to grow at the targeted location.
%%%%
Remove Curse

Uncurse all of your equipment.
%%%%
Make burning bush

Plant a burning bush with the ability to throw fire and see invisible monsters
at the targeted location.
%%%%
Make altar

Create an altar to a chosen god at your location.
%%%%
Make grenades

Spawn a number of explosive giant spores around you.
%%%%
Make oklob plant

Plant a fully grown oklob plant with the ability to spit acid at the targeted
location.
%%%%
Make net trap

Create a net trap at the targeted location.
%%%%
Make ice statue

Construct a statue with various icy abilities at the targeted location.
%%%%
Make spear trap

Create a spear trap at the targeted location.
%%%%
Make alarm trap

Create an alarm trap to alert you to the presence of monsters at the targeted
location.
%%%%
Make mushroom circle

Grow a circle of fungi centred at the targeted location.
%%%%
Make bolt trap

Create a bolt trap at the targeted location.
%%%%
Make crystal statue

Construct a statue with the ability to confuse monsters at the targeted
location.
%%%%
Make needle trap

Create a poisonous needle trap at the targeted location.
%%%%
Zot-teleport

Perform a controlled teleport.
%%%%
Make water

Create a pool of shallow water at your location.
%%%%
Make lightning spire

Construct a lightning spire with the ability to throw electricity at the
targeted location.
%%%%
Make silver statue

Construct a statue with the ability to summon friendly demons at the targeted
location.
%%%%
Make bazaar

Create a portal to a bazaar at your location.
%%%%
Acquire gold

Acquire a large quantity of gold.
%%%%
Make oklob circle

Grow a circle of oklob plants centred at the targeted location.
%%%%
Sage

Funnel some of your earned experience towards a certain skill and train it
faster than normal.
%%%%
Acquirement

Acquire a chosen type of item.
%%%%
Make blade trap

Create a blade trap at the targeted location.
%%%%
Make curse skull

Construct a curse skull with the ability to summon the undead at the targeted
location, at the cost of a necromantic backlash to yourself.
%%%%
