%%%%
welcome

<white>Welcome to Dungeon Crawl!</white>

Your objective is to lead your <w>{{ return you.race() }} {{ return you.class()
}}</w> safely through the depths of the dungeon, retrieving the fabled Orb of
Zot and returning it to the surface. In the beginning, however, let discovery
be your main goal. Try to delve as deeply as possible but beware; death lurks
around every corner.

For the moment, just remember the following keys and their functions:
  $cmd[CMD_DISPLAY_COMMANDS]? — shows the items and the commands
  $cmd[CMD_SAVE_GAME]  — saves the game, to be resumed later
(but note that death is permanent)
  $cmd[CMD_LOOK_AROUND]  — examines something in your vicinity

The hint mode will help you play Crawl without reading any documentation. If
you haven't yet, you might want to try out the tutorial. Also, if you feel
intrigued, there is more information available in the following files from the
docs/ directory (all of which can also be read in-game):
  <lightblue>quickstart.txt</lightblue>     — A very short guide to Crawl.
  <lightblue>crawl_manual.txt</lightblue>   — This contains all details on
species, magic, skills, etc.
  <lightblue>options_guide.txt</lightblue>  — Crawl's interface is highly
configurable. This document explains all the options.

Happy Crawling!
%%%%
death

Condolences! Your character's premature death is a sad, but common occurrence
in Crawl. Rest assured that with diligence and playing experience your
characters will last longer.

Perhaps the following advice can improve your playing style:
%%%%
death conjurer melee

As a Conjurer your main weapon should be offensive magic. Cast spells more
often! Remember to rest when your Magic is low.
%%%%
death berserker unberserked

Don't forget to go berserk when fighting particularly difficult foes. It's
risky, but makes you faster and beefier.
%%%%
death ranger melee

Your bow and arrows are extremely powerful against distant monsters. Be sure to
collect all arrows lying around in the dungeon.
%%%%
death random 0

Always consider using projectiles, wands or spells before engaging monsters in
close combat.
%%%%
death random 1

Learn when to run away from things you can't handle — this is important! It is
often wise to skip a particularly dangerous level. But don't overdo this as
monsters will only get harder the deeper you delve.
%%%%
death random 2

Rest between encounters, if possible in an area already explored and cleared of
monsters. Pressing $cmd[CMD_REST]<localtiles>, or
clicking on the 'rest' button in the command bar'</localtiles>
will rest for 100 turns, or until fully healed.
%%%%
death random 3

Remember to use those scrolls, potions or wands you've found. Learn to
improvise: you will need to identify potions and scrolls by using them.
%%%%
death random 4

If a particular encounter feels overwhelming, don't forget to use emergency
items early on. A scroll of teleportation or a potion of haste can really save
your bacon.
%%%%
death random 5

Never fight more than one monster, if you can help it. Always back into a
corridor so that they are forced to fight you one on one.
%%%%
finished

Congrats! You survived until the end of hints mode — be sure to try the
other characters as well. Note that the command help screen
($cmd[CMD_DISPLAY_COMMANDS]?) will look very different from now
on. Here's a last playing hint:
%%%%
finished explored

Walking around and exploring levels gets easier by using auto-explore
($cmd[CMD_EXPLORE]). Crawl will let you automatically move to
and pick up interesting items.<localtiles>

Autoexploration can also be started by Ctrl-Leftclick on the
minimap.</localtiles>
%%%%
finished travel

There is a convenient way to travel between distant dungeon levels: press
$cmd[CMD_INTERLEVEL_TRAVEL] and enter the desired destination.
If your travel gets interrupted, issuing $cmd[CMD_INTERLEVEL_TRAVEL]
Enter will continue it.
%%%%
finished stashes

You can search among all items existing in the dungeon with the
$cmd[CMD_SEARCH_STASHES] command. For example,
$cmd[CMD_SEARCH_STASHES] <w>“dagger”</w> will list all daggers,
and allow you to travel to them. You can even search for dungeon features, like
<w>“shop”</w> or <w>“altar”</w>.
%%%%
finished random 0

The game keeps an automated log for your characters. Use
$cmd[CMD_DISPLAY_COMMANDS]: to read it. Once your character
perishes, two morgue files are left in the <w>morgue/</w> directory. The one
ending in .txt contains a copy of your log. During play, you can create a dump
file with $cmd[CMD_CHARACTER_DUMP].
%%%%
finished random 1

Crawl has a macro function built in: press $cmd[CMD_MACRO_MENU]
to define a macro by first specifying a trigger key (say, F1)
and a command sequence, for example za.. The latter will make
the F1 key always zap the spell in slot a at the nearest
monster. For more information on macros, type
$cmd[CMD_DISPLAY_COMMANDS]~.
%%%%
finished random 2

The interface can be greatly customised. All options are explained in the file
<w>options_guide.txt</w> which can be found in the <w>docs</w> directory. The
options themselves are set in <w>init.txt</w> or <w>.crawlrc</w>. Crawl will
complain if it can't find either file.
%%%%
finished random 3

You can ask other Crawl players for advice and help using any of the community
resources described at http://crawl.develz.org/
%%%%
HINT_CONVERT Xom

You've just converted to worshipping <w>Xom</w>. As a follower of Xom, you'll
be treated like a plaything, randomly helped or harmed for Xom's own amusement.

There is no way to guarantee Xom remains in a good mood - the best any follower
can hope for is to avoid letting Xom grow bored!
%%%%
HINT_CONVERT Gozag

You've just converted to worshipping <w>Gozag</w>. Unlike other gods, Gozag only
cares about gold; each divine power costs gold, and your foes turn to gold on
death.
%%%%
HINT_CONVERT Ru

You've just converted to worshipping <w>Ru</w>. Unlike other gods, Ru grants
piety (divine favour) in exchange for permanent sacrifices, like giving up your
ability to drink potions while endangered, or losing the ability to train
certain skills. The more piety you have, the more abilities Ru will grant, and
the more powerful those abilities will become. Ru will offer more sacrifices as
you explore the depths of the dungeon.
%%%%
HINT_CONVERT Uskayaw

You've just converted to worshipping <w>Uskayaw</w>. Unlike other gods,
Uskayaw's favour cannot be gradually gained as you explore the dungeon or slay
monsters. Instead, piety with Uskayaw is gained rapidly in combat as you deal
damage. The longer you remain in combat and the more damage you deal, the
greater the powers you will be offered. Once combat ends, Uskayaw's favour will
be quickly lost, and must be regained in the next battle.
%%%%
HINT_CONVERT

You've just converted to worshipping <w>{{ return you.god() }}</w>. Your piety
(divine favour) will increase as you do things to please your new god, and will
gradually decrease over time.

You can check your god's likes and dislikes, as well as your current standing
and divine abilities, by typing
$cmd[CMD_DISPLAY_RELIGION]<localtiles>, or by pressing
Shift-right-click on your avatar</localtiles>.
%%%%
HINT_SEEN_FIRST_OBJECT

That <console>$1 </console>is an item. If you move there and press
$cmd[CMD_PICKUP]<tiles>, or left-click on it in
your inventory</tiles>, you will pick it up.<console> Generally, items
are shown by non-letter symbols like <w>%?!"=()[</w>.</console> Some
objects<tiles>, marked with a green frame,</tiles> will be picked up
automatically.

Once it is in your inventory, you can drop it again with <tiles>a
Shift-left-click. Whenever you right-click on an
item</tiles><console>$cmd[CMD_DROP]. Any time you look at an
item in your inventory ($cmd[CMD_DISPLAY_INVENTORY])</console>,
you can read about its properties and its description.
%%%%
